Monday, October 24, 2016

Immersive Environment Dome - VR Domes change the game


About the “My Virtual Dream” (MVD) Project:

Imm was produced with team partners Pacific Domes (Immersive VR Gaming Environments), InteraXon (EEG Headsets) and Center Stage (AV). Art and science united in an immersive gaming environment, a unique study of neurofeedback in collaboration with the staff at Baycrest and the University of Toronto. The ‘My Virtual Dream World Tour’ project continues to be received with enthusiasm by audiences worldwide.

About the MVD Experience…

Groups of people were brought under a 60-foot geodesic dome to participate in a two-part real-time interactive experience. Electroencephalography (EEG) data, measured, recorded and analyzed electrical activity from the brain from a total of 523 adults over the course of 12 hours.


Participants were immersed in prerecorded music synchronizes with projected animated video clips over the surface of the dome for the dreaming portion of the evening. There were four dream themes with different audio and video pairings, but the environment changed based on the EEG recordings from the participants. The gaming experience was reported in a 2015 PLOS ONE paper entitled My Virtual Dream’: Collective Neurofeedback in an Immersive Art Environment”.

MVD Abstract

While human brains are specialized for complex and variable real world tasks, most neuroscience studies reduce environmental complexity, which limits the range of behaviors that can be explored. Motivated to overcome this limitation, we conducted a large-scale experiment with electroencephalography (EEG) based brain-computer interface (BCI) technology as part of an immersive multi-media science-art installation. Data from 523 participants were collected in a single night. The exploratory experiment was designed as a collective computer game where players manipulated mental states of relaxation and concentration with neurofeedback targeting modulation of relative spectral power in alpha and beta frequency ranges. Besides validating robust time-of-night effects, gender differences and distinct spectral power patterns for the two mental states, our results also show differences in neurofeedback learning outcome. The unusually large sample size allowed us to detect unprecedented speed of learning changes in the power spectrum (~ 1 min).


Moreover, we found that participants' baseline brain activity predicted subsequent neurofeedback beta training, indicating state-dependent learning. Besides revealing these training effects, which are relevant for BCI applications, our results validate a novel platform engaging art and science and fostering the understanding of brains under natural conditions.

Add-ons from Pacific Domes website:

Gaming Domes: Pacific Domes Gaming Dome creates the perfect viewing environment to be fully immersed in an augmented reality. Pacific Domes patented negative air pressure projection lining system is the perfect platform for 360° surround projection. The dome as a platform for state-of-the-art technology will create an impressive and realistic, out of the ordinary gaming set up. The sound acoustics in our domes are unparalleled in a home theater system, taking your playing experience to the next level. Game simulator enthusiasts will be in virtual heaven in our gaming dome.

We Build to Suit: Pacific Domes offers complete event solutions. Our in-house manufacturing team can custom build domes to suit your specific needs. Our experienced sales staff can handle tent installation and take-down, logistics, equipment rental, heating and air conditioning needs, flooring solutions, and projection needs.


Pacific Domes Inc

http://www.pacificdomes.com

info@pacificdomes.com

(888) 488-8127

(541) 488-7737

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